Skip to main content

A Chase Into a Storm

We all received a mysterious message from R, indicating that someone benevolent or otherwise was keeping an eye out for our actions near the vale. We set out toward Witchcross hoping to make some headway in discovering the goings on with the mysterious hooded figures seen nearby.

We heard from Lt. Greystone that forces near the fort were spread thin, and offered to stake out the clearing in hopes of catching the hooded figures in their nightly jaunts.

Upon seeing us they split, running to the woods, but with Tulgeys speed as a fleet footed stallion and Haakon's tracking we followed them into the woods as the winter weather became colder and a snowstorm began. Forced to seek shelter, we found a craig in the nearby mountains, and driving deeper, we discovered that the hooded figures were darklings, fey that had forsworn the sun and turned to the dark.

Though Echo tried to reason with them in their Sylvan tongue they cast darkness upon us, and only Tulgey was able to draw near, as a spider with blindvision. Thankfully Sweet Summerchild managed to cast them into peals of monstrous laughter, driving them away until dark could clear.

Defeating the darklings and a hideous giant spider the party moved forward through the cave, and they discovered a stream that spat out some poor, sodden, and slimey frogman. Rescuing him from the net, Sweet Summerchild tried speaking to it only to be pulled into a terrible vision of fear, stuck alone and isolated, unable to see or feel anyone. Soon Echo was drawn into a similar state, with visions of Sweet falling into a river chasm, unable to catch her in time.

With both Haakon and Tulgey caught in fear, only the Dwarf cleric, buoyed by his offering of gold to his patron gold was able to remain strong of spirit, but being unaware of the machinations of the creature he was unaware of how to react. For the foul creature was a Thoughtfish, feeding on the fear of the party to bolster itself.

Thankfully Echo's wisdom allowed him to escape the sway of the thoughtfish, and along with the brave Tulgey and his stick, the party seemed too strong for one thoughtfish to ensnare.

The party near managed to track down fishmen in the reaches of the cave, but they fled, as if the time for the adventure had run dry, and the brave adventurers fortified the cave to stay the night in warmth and shelter.
Sweet Summerchild
The dwarven cleric being Aoris Gladomiane faithful servant of Moradin.
Aoris Gladomiane

Comments

Popular posts from this blog

Season 3 Episode 1 Recap: July 3rd 2018

Cazzo Seeks Freedom Our intrepid heroes gathered at the Cat's Cradle in Whiteclyff, heeding the call of the proprietor, Cazzo Frieneli. Having survived for many years constantly feeding the Black Blade, Cazzo was growing weary and sickly from its effects. Like an addiction, each time he fed the blade by slicing his hand and allowing it to drink his blood, it continued to hunger for more. Cazzo selected Aphelion, Kanto, Sweet Summerchild, Sulla, and his old companion Bree the Dragon Slayer for this task. They knew not as to where they should begin and so, on a whim, Sweet suggested they roll out a map, and let the fates decide. The dagger flipped, and tumbled through the air and pierced a point on the map, Mount Cinder, a dormant volcano in the Wyrmsoke Mountains. The Cat's Cradle Taverna Into the Wyrmsmokes The party set out by boat at dawn the next day down river. Upon reaching their intended shoreline, they were set upon by a small squad of Hobgoblins and Bugb

The West Marches Season 3

Winter has come and gone... Its finally summer and its a scorcher out there! To bring your internal temperature down, here are some cool new thoughts and ideas for season 3 based on player feedback and my own experience. Reflections from Season 2 Winter is cool and all, but my "overarching plot" ideal didn't really pay off like I had hoped. My intention was to have a central goal for everyone to work towards, but it seemed that the smaller scale, personal arcs were more intriguing and engaging. This is just from my own observations because I myself found it more fun to prep little hints here and there that led towards players discovering aspects within their characters backstory that we crafted together, albeit in an indirect fashion. In addition, with our style of game, the "campaign" play-style is very difficult if not impossible to facilitate with drop-in rotating players and parties. I think just embracing the West Marches style and marrying that wit

To Anton, from Celeste

Cazzo receives a delivery from a courier. There is little explanation, but there is this letter. Anton, Forgive my familiarity, sir. I only know your given name as relayed to me by your nephew, Milo. I am his friend and write to you because I know not what else I should do. After Milo left us, this package arrived for him. It is from Angelo Threesisters, a sagacious man from the east. He is an archivist, if you will, a lover of books and antiquity. This is why Milo sought his council, epistolarily, at no small cost. Milo suffered from terrible nightmares. He would bemoan black smoke worms, tendrils that he swore plucked thoughts from his head. He wailed the name Mordecai, the one whom he swore cursed him. He would despair inconsolably. There were also good days, but with declining frequency. Mr. Threesisters was paid to provide lore and insight from the annals of history, especially with regard to the an elevated point miles south of the ruined city of Rhest. Milo called th