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About

Contents
Game Style
Character Guidelines
Player Conduct

We play Dungeons & Dragons 5e at the Board N Brew Cafe. We chronicle our tabletop adventures here. We do this to have fun. You can register for our sessions through Meetup. Beginners and veterans alike are welcome.

We have a Discord server where we talk game between sessions, as well. discord.gg/6qCcAqX

Beginners who are not comfortable creating a character before a session can come in a little early to walk through the character creation process. This is easiest if you come with a character concept in mind, but we can build something out from scratch, too. Bring a pencil.

Game Style

Two Dungeon Masters, Mack and Jason, host our play sessions as a shared campaign loosely based on Xanathar's Guide to Everything, "Appendix A: Shared Campaigns," pp. 172-174. All sessions take place in a common game world that changes with the actions players take. A product of this is a world lore that grows with each session.

Player character death is a real possibility in these sessions, but both DMs strive to make enjoyable, challenging, barely-survivable sessions for the players, not to put notches in villains' sword hilts. The DM is on your side, but maybe the dice aren't.

What happens in each session is largely determined by the players.

All of my sessions in one way or another hinge on player ambition. Not everyone needs to “want” something, but if no one wants to build a castle, recover a famous artifact or start a Thieves’ Guild, then I feel like we could just play a board game.
Mack, DM

Players can start or continue story threads by following rumors provided on this site or by the DM in-session. If nothing has been particularly indicated by the players, the DM for the session will come up with a prompt to kick the session off.

In seasons one and two, sessions were grouped to address some revealed overarching threat or challenge, culminating in some dramatic resolution before play continued in the next season.

Season 3 differs from previous ones in that there is not some main threat to be addressed. Instead, the focus will be on character development and minor story arcs.

Character Guidelines

Races, classes, feats and backgrounds can be chosen from the standard Dungeons & Dragons 5e literature.

  • Player's Handbook
  • Sword Coast Adventurer's Guide
  • Volo's Guide to Monsters
  • Xanathar's Guide to Everything
  • Mordenkainen's Tome of Foes

The DM for your session may have special rules regarding player characters that must be observed. They are

  • Unearthed Arcana is not allowed in Jason's sessions,
  • Variant Human Traits (Player's Handbook, p. 31) are not allowed in Mack's sessions, and
  • the Lucky feat (Player's Handbook, p. 167) is not allowed in Mack's sessions.
This list can change over time.

Player character ability scores are assigned from the standard array, 15, 14, 13, 12, 10, 8, or by the 27 point buy system described on page 13 of the Player's Handbook, "Customizing Ability Scores."

Multi-classing needs DM approval. It must be justified by the session narrative.

Player Conduct

Players should conduct themselves in accordance with the guidelines set out in Xanathar's Guide to Everything, "Appendix A," p. 172. Basically, conduct yourself as if you are trying to make new friends. Have fun, but not at the expense of others.

In general, play a non-evil alignment as these sessions are meant to be cooperative and heroic, or anti-heroic, and non-PvP. Similarly, avoid hijinks that inhibit the progress or enjoyment of the other players. There are a few examples that often seem like they might be fun, but never really are in a play setting like this.

  • Don't play a murderhobo.
  • Don't steal from fellow players.
  • Don't bully fellow players.

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