Skip to main content

About

Contents
Game Style
Character Guidelines
Player Conduct

We play Dungeons & Dragons 5e at the Board N Brew Cafe. We chronicle our tabletop adventures here. We do this to have fun. You can register for our sessions through Meetup. Beginners and veterans alike are welcome.

We have a Discord server where we talk game between sessions, as well. discord.gg/6qCcAqX

Beginners who are not comfortable creating a character before a session can come in a little early to walk through the character creation process. This is easiest if you come with a character concept in mind, but we can build something out from scratch, too. Bring a pencil.

Game Style

Two Dungeon Masters, Mack and Jason, host our play sessions as a shared campaign loosely based on Xanathar's Guide to Everything, "Appendix A: Shared Campaigns," pp. 172-174. All sessions take place in a common game world that changes with the actions players take. A product of this is a world lore that grows with each session.

Player character death is a real possibility in these sessions, but both DMs strive to make enjoyable, challenging, barely-survivable sessions for the players, not to put notches in villains' sword hilts. The DM is on your side, but maybe the dice aren't.

What happens in each session is largely determined by the players.

All of my sessions in one way or another hinge on player ambition. Not everyone needs to “want” something, but if no one wants to build a castle, recover a famous artifact or start a Thieves’ Guild, then I feel like we could just play a board game.
Mack, DM

Players can start or continue story threads by following rumors provided on this site or by the DM in-session. If nothing has been particularly indicated by the players, the DM for the session will come up with a prompt to kick the session off.

In seasons one and two, sessions were grouped to address some revealed overarching threat or challenge, culminating in some dramatic resolution before play continued in the next season.

Season 3 differs from previous ones in that there is not some main threat to be addressed. Instead, the focus will be on character development and minor story arcs.

Character Guidelines

Races, classes, feats and backgrounds can be chosen from the standard Dungeons & Dragons 5e literature.

  • Player's Handbook
  • Sword Coast Adventurer's Guide
  • Volo's Guide to Monsters
  • Xanathar's Guide to Everything
  • Mordenkainen's Tome of Foes

The DM for your session may have special rules regarding player characters that must be observed. They are

  • Unearthed Arcana is not allowed in Jason's sessions,
  • Variant Human Traits (Player's Handbook, p. 31) are not allowed in Mack's sessions, and
  • the Lucky feat (Player's Handbook, p. 167) is not allowed in Mack's sessions.
This list can change over time.

Player character ability scores are assigned from the standard array, 15, 14, 13, 12, 10, 8, or by the 27 point buy system described on page 13 of the Player's Handbook, "Customizing Ability Scores."

Multi-classing needs DM approval. It must be justified by the session narrative.

Player Conduct

Players should conduct themselves in accordance with the guidelines set out in Xanathar's Guide to Everything, "Appendix A," p. 172. Basically, conduct yourself as if you are trying to make new friends. Have fun, but not at the expense of others.

In general, play a non-evil alignment as these sessions are meant to be cooperative and heroic, or anti-heroic, and non-PvP. Similarly, avoid hijinks that inhibit the progress or enjoyment of the other players. There are a few examples that often seem like they might be fun, but never really are in a play setting like this.

  • Don't play a murderhobo.
  • Don't steal from fellow players.
  • Don't bully fellow players.

Comments

Popular posts from this blog

Season 3 Episode 1 Recap: July 3rd 2018

Cazzo Seeks Freedom Our intrepid heroes gathered at the Cat's Cradle in Whiteclyff, heeding the call of the proprietor, Cazzo Frieneli. Having survived for many years constantly feeding the Black Blade, Cazzo was growing weary and sickly from its effects. Like an addiction, each time he fed the blade by slicing his hand and allowing it to drink his blood, it continued to hunger for more. Cazzo selected Aphelion, Kanto, Sweet Summerchild, Sulla, and his old companion Bree the Dragon Slayer for this task. They knew not as to where they should begin and so, on a whim, Sweet suggested they roll out a map, and let the fates decide. The dagger flipped, and tumbled through the air and pierced a point on the map, Mount Cinder, a dormant volcano in the Wyrmsoke Mountains. The Cat's Cradle Taverna Into the Wyrmsmokes The party set out by boat at dawn the next day down river. Upon reaching their intended shoreline, they were set upon by a small squad of Hobgoblins and Bugb

The West Marches Season 3

Winter has come and gone... Its finally summer and its a scorcher out there! To bring your internal temperature down, here are some cool new thoughts and ideas for season 3 based on player feedback and my own experience. Reflections from Season 2 Winter is cool and all, but my "overarching plot" ideal didn't really pay off like I had hoped. My intention was to have a central goal for everyone to work towards, but it seemed that the smaller scale, personal arcs were more intriguing and engaging. This is just from my own observations because I myself found it more fun to prep little hints here and there that led towards players discovering aspects within their characters backstory that we crafted together, albeit in an indirect fashion. In addition, with our style of game, the "campaign" play-style is very difficult if not impossible to facilitate with drop-in rotating players and parties. I think just embracing the West Marches style and marrying that wit

To Anton, from Celeste

Cazzo receives a delivery from a courier. There is little explanation, but there is this letter. Anton, Forgive my familiarity, sir. I only know your given name as relayed to me by your nephew, Milo. I am his friend and write to you because I know not what else I should do. After Milo left us, this package arrived for him. It is from Angelo Threesisters, a sagacious man from the east. He is an archivist, if you will, a lover of books and antiquity. This is why Milo sought his council, epistolarily, at no small cost. Milo suffered from terrible nightmares. He would bemoan black smoke worms, tendrils that he swore plucked thoughts from his head. He wailed the name Mordecai, the one whom he swore cursed him. He would despair inconsolably. There were also good days, but with declining frequency. Mr. Threesisters was paid to provide lore and insight from the annals of history, especially with regard to the an elevated point miles south of the ruined city of Rhest. Milo called th